![]() ![]() This is presumably meant to be encouragement. Often, a woman's voice breathes a seductive come on, come on. There is also plenty of moody music, and voices shouting encouragement or contempt. Plenty of shadow, dim lighting and the occasional burst of infra-red to make it hard to see the danger (let alone take a line on it, or try to engage it in existentialist debate) until it's on you. One of the game's strongest elements is its visual feel. I mean, how come you have to do all the work and take all the risks while they sit in the ship talking about baseball and saying Yo a lot? (Or even our Acting Prod Ed's favourite exchange - Hudson: You ever been mistaken for a man, Vasquez? Vasquez: No, have you?) Which rather begs the question of what these oh so tough gum-chewing marines are going to do when they arrive. In fact, rather than simply clearing a path, you end up blasting everything in sight. ![]() Back To Base-icsĪlien Trilogy, true to both its genre and film background, lands you on an alien-infected base with the job of clearing a path through it for the gung-ho marines who are following you up. and alright I didn't get off the fifth level. I'm not going to litter the review with comparisons between the two versions, however, because a) they're a waste of time if you didn't see the psx version, and b) I only played it once. ![]() Mind you, they're right (about the game, not my head), it did first appear on the Playstation where some people thought it was really fab and others didn't - but hey, that's the crazy kind of multi-personal world we live in. Of course you have, bladder head, came the reply. On first loading up Alien Trilogy I thought, Uh oh, seen it all before. ![]()
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